Lyle Moore has a diverse range of work experience in the entertainment industry. Lyle started their career as a Concept Artist at Grinding Gear Games from August 2012 to August 2014. Lyle then worked as a Senior Concept Artist at DeNA from February 2013 to April 2015. Lyle Moore joined Archiact in August 2015, where they held multiple roles including Senior Concept Artist, Lead Concept Artist, and Art Director until April 2018.
From September 2017 to April 2018, Lyle Moore also worked as an Instructor at Vancouver Film School. Lyle later became a Partner and Principal Artist at Letter 3 Games from April 2019 to July 2020. Following that, they joined 2Dogs Games Ltd as a Concept Artist in January 2019, where they primarily focused on visualizing creature designs and creating marketing materials for pitch sessions until February 2019.
Lyle Moore then became a Concept Artist at INFINITY VECTOR LTD from July 2019 to July 2023. In April 2020, they joined A-Game Studios as an Art Director. Lyle played a crucial role in driving art development, visual style, and animation for all projects, along with providing assistance in successful grant applications until October 2022.
Lyle Moore also worked as the Owner of Boxed Lunch Creative, their own company specializing in visual development and story for the entertainment industry, particularly games and film. Lyle has been involved in developing their own products and providing contracted services for other companies since April 2018.
Lyle Moore's most recent work experience is with MindArk, where they are currently employed as a Concept Artist since February 2021.
Lyle Moore's education history includes a range of artistic and design-focused programs. In 2011, they attended Anatomy Tools to study Creature Design with Carlos Huante. In 2009, Lyle attended Concept art.org Atelier Fine art & Concept art 2010, where they focused on Design. That same year, they also studied Creature and character sculpture at Schell Sculpture Studio. In 2006, Lyle attended Gnomon to further their knowledge in Creature Design with Neville Page. Their educational journey began in 2003 at the University of Advancing Technology, where they obtained an Associate's Degree in Multimedia and Video Game Design, which they completed in 2005.
Sign up to view 0 direct reports
Get started