James Crawford is an accomplished Senior Technical Artist with extensive experience in the gaming industry. Currently employed at MobilityWare since June 2022, James specializes in shader authoring and complex visual challenges. Prior to this, James worked at Zynga for six years, focusing on visual effects integration within Unity. James began a career as a Technical Artist at Team Chaos LLC, where responsibilities included modeling, texturing environments and characters, animation, UI design, and level building. James also served as a Texture Artist and Environment Artist earlier in the career, with a strong foundation in asset modeling and team management. James holds a Bachelor of Fine Arts in Game Art and Design from The Art Institute of Austin and has completed SLII Leadership Training from The Ken Blanchard Companies.
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