Steve Chang began their work experience in 1995 as a Programmer and System Administrator, and Research Assistant at USC's School of Engineering, POLO lab. From 1996 to 2011, they worked as a Sr. 3D Programmer at Knowledge Adventure, where they designed and implemented UI, AI, Spline system, and Editor tools for Unity3D. In 2000, they also worked as a Sr. 3D Engine Programmer at VIVENDI UNIVERSAL GAMES. From 2011 to 2012, they worked as a Senior Software Engineer at Game Time Live Sports Services. In 2012, they joined SearchCore Inc as a Senior Software Engineer. From 2013 to 2014, they worked as a Sr. Software Engineer at Disney Mobile, where they provided expertise in Unity to all development teams and played core developer roles in the development of two major apps. From 2014 to 2015, they worked as a Sr. Engine Engineer at Disney Learnings, where they developed Unity iOS and Android plugins for 3rd party and Disney's network libraries. Finally, since 2015, Steve has been working at MobilityWare, first as a Sr. Software Engineer and currently as a Software Engineer Manager. In this role, they have developed a template framework, trained other programmers and artists, and implemented reusable code for the team.
Steve Chang attended California State University, Fullerton from 1991 to 2004, where they pursued a Bachelor's degree in Computer Science. In addition, from 1994 to 1995, they briefly attended the University of Southern California, although no specific degree or field of study is provided.
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