Stefan I.

Head Of Creative at MON Co.

Stefan I. is a seasoned creative professional with extensive experience in the gaming industry. Currently serving as Founder and Creative Director at Eternal League since January 2024, Stefan also holds positions as Head of Creative and Art Director at LiquidX Studio and Art Director at Pixelmon, both since October 2022. Previously, Stefan worked as Art Director at Electronic Arts (EA) from April 2021 to September 2022, and as Lead Level Artist at Ubisoft from November 2019 to December 2020. From February 2017 to November 2019, Stefan was a Senior Technical Artist at Sperasoft, and prior to that, served as Lead 3D Artist at North 3D, managing a team to create game assets. Additional roles include Studio Team Leader at POW 3D Design Studio and Unreal Engine 4 Specialist at PixelPool. Stefan’s earlier experience includes a position as Game Designer at Heamimont Games. Educationally, Stefan attended New Bulgarian University from 2009 to 2011 and completed earlier studies at 125 Bojan Penev from 1997 to 2009. Notable projects include contributions to "Immortals" and "Mortal Kombat."

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MON Co.

We are a development studio and publisher specializing in blockchain-based intellectual property and entertainment. Led by a team of key executives from top venture and gaming studios such as Ubisoft, Electronic Arts (EA), Streamline Studios, Riot Games, Sony, Activision, and Warner Media. The MON Co. landscape includes Pixelmon, our core IP franchise; MON Protocol, a web3 arm with its suite of products; and two newly announced projects: MON Ventures and the Eternal League IP franchise. Between Pixelmon and MON Protocol, our team has built a massive community of Web3 gamers and fans and is now gearing up for the closed Beta of our flagship gaming title - Warden’s Ascent. Our team launched the $MON token earlier this year, with the token generation event (TGE) happening just over three months ago. Warden’s Ascent is a Turn Based RPG for mobile, the flagship gaming title within the Pixelmon IP, currently undergoing closed Beta and preparing for public release in 2025 - the MON team spent the last two and a half years building the game and ramping up the size and passion of their large community in preparation for its debut. In particular, Pixelmon made a debut in gamescom 2024, the world’s largest gaming event with more than 335,000 visitors from 120 countries, in August 2024. An experiential showcase saw gamers and industry players alike try out three mid-core games - Warden’s Ascent, Warriors of Nova Thera, and Eternal League. The games are now available for players to pre-register for closed beta testing. MON’s plans for 2024/2025 include rolling out a series of key engagement initiatives in markets including Asia, as it continues to bridge the gap between Web2 and Web3 gaming audiences by building a mainstream gaming community.


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51-200

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