Jesper A. is a talented Creative Director, Studio Art Director, and Lead Concept Artist with a strong background in concept art and design. He has worked in various roles in different companies, from creating concept art for environments, characters, vehicles, and weapons to providing IT support. With a Bachelor's degree in Game & Interaction Design, Jesper A. has a diverse skill set that includes low poly modeling, 2D texture work, and establishing visual styles for projects.
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