Robert DiLorenzo is an experienced game designer and combat designer, with a significant portfolio spanning various roles in the gaming industry. Notable positions include work as a Combat Designer at Counterplay Games and Player First Games, where Robert focused on combat tuning and player mechanics for multiple projects. Prior experience includes game design roles at BidMotion, Homa Games, and Digital Continue, contributing to design documents, game mechanics, and system programming. Additionally, Robert has held roles in AR development and technical game design at High Moon Studios, where involvement in the Call of Duty Warzone team included prototyping content and mechanics. Robert holds a Bachelor's degree in Computer Science from Wentworth Institute of Technology and has participated in professional development programs such as UnCollege, enhancing skills and industry network.
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