Eugene C.

3d Modeling/Texturing/Concept Artist/Animator

Eugene C. has a wealth of work experience, beginning in 2008 as a Graphic Art Intern at HRA. In 2009, they moved on to become a Graphic Art and Video Editor Intern at NYC DCAS. In 2010, they were the Visual Effects Supervisor at Shivnath Productions. In 2011, they held two concurrent positions, working as a Texturing Artist / UV Freelance at Implied Sciences and as a 3d Modeling/Texturing/Concept Artist/Animator at Muse Games.

Eugene C. attended the School of Visual Arts from 2007 to 2011, where they earned a Bachelor of Fine Arts (BFA) in Computer Arts.

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