Daniel Kavanagh is an accomplished Principal Environment Artist at NaturalMotion, specializing in environment design and asset creation since May 2017. Prior to this role, Daniel served as a Senior 3D Artist at JB Communications LTD, focusing on world building in Unreal Engine with expertise in modeling, texturing, lighting, and level design. Earlier experience includes positions as a 3D World Artist at STUDIO GOBO, crafting assets for Disney Infinity 3.0, and as a Lead Environment Artist at Sproing Interactive Media GmbH, where responsibilities encompassed modeling and implementing assets for games. Daniel's foundational career includes a role as a 3D Artist at Rare Ltd, contributing to the Xbox 360 Avatars project. Daniel's educational background includes studies at Escape Studios London and Central Saint Martins.
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