Richard Ek

Technical Artist at Neonode

Richard Ek is a seasoned Technical Artist currently employed at Neonode since August 2021, focusing on synthetic training data pipeline management, including render farm operations on Linux and the creation and rigging of 3D assets using Maya. Prior experience includes roles as a Virtual Reality Developer, 3D Artist, and Game Developer at byBrick Interface from June 2011 to August 2021, as well as a Web Developer at Haus from May 2010 to June 2011. Additionally, Richard served as a 3D Generalist at SWISS for a brief period in early 2008. Richard's educational background includes courses in Linux at Mälardalen University, Programming Technique at KTH Royal Institute of Technology, and a KY degree in Computer Graphics from Nackademin.

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