Simon Parzer has a strong background in programming and game development. Simon worked as a Lead Programmer at Nicalis, Inc. from 2013. During this time, they completely rewrote the Flash game "The Binding of Isaac" in C++ in a cross-platform manner and added many new features. Simon also ported several other game projects to a cross-platform C++ framework. Prior to that, Simon worked as a Freelance Programmer at Nicalis, Inc. from 2011 to 2013. In 2010, they held the role of a Lead Porting Programmer at Nicalis, where they worked on porting projects. Simon Parzer also gained experience as a Programmer at Fluidtime Data Services GmbH in 2009.
Simon Parzer attended HTL Grieskirchen from 2002 to 2007, where they obtained a degree in EDV und Organisation. Following this, they pursued a Master of Science degree in Media Informatics from Technische Universität Wien, from 2007 to 2013.
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