Jose C. is a seasoned Technical Artist with extensive experience in the gaming industry. Currently employed at Nintendo as a Technical Artist since January 2022, Jose C. previously served as Principal Technical Artist at PerBlue from May 2016 to January 2022, where responsibilities included collaboration with teams to define features, optimize processes, and support tooling documentation, as well as training outsourcing vendors. Earlier roles included positions as Game Artist at SEGA Networks Inc. and Three Rings Design Studio, focusing on character modeling, and as a 3D Artist at Rocketeer Games Studio, where weapon and character skin creation were key responsibilities. Jose C. holds a Bachelor of Science degree in Game Art and Design from The Art Institute of California - Sacramento, completed between 2009 and 2014.
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