Stephen Bjore has over 15 years of experience in software engineering, primarily at Nintendo since February 2008, where currently serves as Manager of Software Engineering, leading the development of Graphics Tools for Nintendo platforms. Prior roles at Nintendo include Lead Software Engineer and Senior Software Engineer, contributing to various projects, including key developments for 3DS and Windows platforms. Earlier career experience includes a position as a Software Engineer focused on UI programming for an embedded 3DS application, as well as support for developers using Nintendo's Wireless/Wi-Fi libraries. Stephen began his career as a Junior Server Developer at Hasbro from 2006 to 2008. Educational credentials include a degree in Real-time Interactive Simulation with a focus on Programming and Graphics from DigiPen Institute of Technology and a degree in Computer Science from Washington State University.
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