Nixxes Software
Bas Dekkers is a Senior 3D Environment Artist at Nixxes Software BV since January 2019, previously serving as a 3D Environment Artist. Prior experience includes a role as Lead 3D Artist at KeokeN Interactive from September 2016 to March 2018, where responsibilities encompassed managing 3D art production, developing material shaders in Unreal, and supervising a team of two other 3D artists. Bas also completed a lead artist role during a 5-month graduation internship at KeokeN Interactive. The professional journey began with a 5-month internship as a 3D Artist at KeokeN Interactive in early 2016. Bas Dekkers holds a Bachelor's Degree in 3D Visual Arts from Breda University of Applied Sciences and a degree in Game Design, Art from Deltion.
Nixxes Software
Nixxes Software BV is a group of highly experienced game technology programmers and a young content team. The company was founded in August 1999 and has since specialised in helping other game developers and publishers making the best out of their game content. We do this either by: Bringing high quality conversions to other platforms, both console and PC. Assisting in getting a game out faster and better. And by working with studios to build technology that helps people make better games. Support our partners with content creation for their products. Over the past 19 years we have worked with machines varying from the Sony PlayStation and Sega Dreamcast to current-gen and next-platforms platforms. In addition we have a long history working with PC conversion projects and we are currently developing new technology for PS4 (Pro) and Xbox One (X). We strive to completely understand every platform we work on, and use this knowledge to get the best out of games. This way the game teams can focus on getting the best possible content, whil We do this either by bringing high quality conversions to other platforms, both console and PC, assisting in getting a game out faster and better, or by working with studios to build technology that helps people make better games. Over the past years we have worked with machines varying from the Sony PlayStation and Sega Dreamcast to the newer platforms like the PS3 and Xbox 360. In addition we have a long history working with various PC platforms. We strive to completely understand every platform we work on, and use this knowledge to get the best out of games. This way the game teams can focus on getting the best possible content, while we push the machines to make it all run well. We've worked on several products since we started, which you can find more information about in our projects section. We encourage you to try out these games, and we hope you will have as much fun playing them as we had working on them.