Brian Barran is a developer technology engineer at NVIDIA, where they specialize in feature development and support for Omniverse technologies and plugins. Previously, they were a senior platform developer at Bluware, Inc. from 2006 to 2019, focusing on cross-platform development and high-performance geophysical algorithms. They have also worked as a software developer and technical artist at Electronic Arts Canada, contributing to tools that enhance modeling and lighting functions. Brian holds a Master of Science in Visualization Science and a Bachelor of Science in Computer Science, both from Texas A&M University.
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