Di Lu is a Graphics Developer Tools Engineer at NVIDIA, where responsibilities include developing GPU Trace, a hardware profiling tool for gaming and graphics applications. Prior experience includes serving as a Teaching Assistant for Interactive Computer Graphics and Game Design Practicum at the University of Pennsylvania. Di Lu also interned as a System Software Graphics Engineer at NVIDIA, focusing on Linux graphics drivers for Tegra SOC, and as a Software Development Engineer Intern at Amazon, where contributions included designing a self-service administrator portal that significantly reduced labor time. Di Lu holds a Master of Science in Engineering in Computer Graphics & Game Technology and a Bachelor of Science in Engineering in Digital Media Design from the University of Pennsylvania, along with a high school diploma from Hamden Hall Country Day School.
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