Eric Arnold is a seasoned professional in the software engineering field with extensive experience in simulation engineering and game development. Currently serving as a Simulation Engineer at NVIDIA since January 2020, Eric previously held the position of Engineering Manager at Granular, where responsibilities included developing customer-facing products for agricultural efficiency and overseeing full stack web development using TypeScript and Python. Prior experience at Volition Inc included roles such as Studio Architect - Programming, where Eric contributed to significant game titles like Red Faction and Saints Row, and as Project Technical Director for Agents of Mayhem, managing the technical development of open-world projects. Eric Arnold graduated with a BS in Computer Science from Michigan State University in 2002.
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