Ignacio Llamas is currently the VP of Engineering for Omniverse RTX at NVIDIA, leading the engineering of advanced rendering and sensor simulation technologies. With a strong passion for real-time ray tracing on GPUs, Ignacio has played a significant role in the development of NVIDIA RTX ray tracing and the Omniverse RTX renderer. Their extensive experience includes positions such as Senior Director of the Omniverse RTX Renderer and contributions to foundational technologies in GPU architecture and software at NVIDIA and other tech companies. Ignacio holds both a B.S. and an M.S. in Computer Science from the Georgia Institute of Technology, where they also engaged in innovative research in 3D modeling and animation.
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