Lei Yang is a GPU Graphics Architect at NVIDIA, where they focus on evolving GPU technology for the future of computer graphics. Their work involves both hardware architecture and software algorithmic designs, with significant contributions to real-time graphics, including Amortized Supersampling and Edge-aware mixed-resolution rendering. They received a PhD in Computer Graphics from the Hong Kong University of Science and Technology in 2011 and previously served as a Senior Research Scientist at the Bosch Research and Technology Center. In addition to their role at NVIDIA, they are an active committee member of various leading graphics conferences and have published extensively in top journals.
This person is not in the org chart
This person is not in any teams
This person is not in any offices