Leroy S. is a seasoned Developer Technology Engineer with extensive experience in graphics and engine development. They began their career as an Engine Developer at Split Polygon, where they contributed to the creation of the deferred/forward render engine for the game Interstellar Rift. Leroy later worked as a Graphics Developer at CONFETTI Interactive, followed by roles at NVIDIA, culminating in their position as a Senior Developer Technology Engineer. They hold a Bachelor's Degree in International Game Architecture & Design, earned cum laude from NHTV Internationale Hogeschool Breda.
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