Paul Mattione, Ph.D., is a PhD physicist and senior systems programmer with extensive experience in experimental particle physics and C++ programming. With 18 years of programming experience and a focus on AAA open-world game engine development, they have worked on performance optimization and innovative software solutions for both scientific and gaming environments. Paul has held leadership roles in significant scientific collaborations, such as acting as the Physics Analysis Coordinator for the Jefferson Lab GlueX Collaboration, and has contributed to high-profile projects at NVIDIA, Deep Silver Volition, and Carnegie Mellon University. Their educational background includes a Ph.D. in Experimental Particle Physics from Rice University, where they conducted impactful research while also sharing their expertise through teaching and public speaking engagements.
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