Phillip Smith is a highly experienced software architect and engineer with a strong background in computer vision and software development. Currently serving as Principal Software Architect at NVIDIA, Phillip has previously held key positions at various organizations, including Principal Software Engineer roles at Humane™ and Literal, where contributions included the development of a SaaS tool for mobile app analytics and a computer vision pipeline for mobile app screen visualization. Prior experience encompasses significant roles at Apple, CareZone, Aptina, BroadOn Communications Corp., and Broadcom Corporation, where Phillip led teams in advancing image processing technologies and system architectures for various applications. Phillip holds a Master’s degree in Aeronautics and Astronautics from Stanford University and a Bachelor’s degree in Aerospace Engineering from The University of Kansas.
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