Rogelio Olguin is a seasoned lead artist at Nvidia with 18 years of experience in the CG and game industry, having contributed to five AAA games including *Halo Infinite* and *The Last of Us Part 2*. They studied at the School of Visual Arts, where they received the Sony Imageworks scholarship for excellence in Lighting and Rendering and were recognized for the best short of the year. Rogelio has also authored contributions to industry literature and participated in notable conventions, sharing knowledge on game design and art. Their previous roles include positions at companies such as Naughty Dog, 343 Industries, and Crystal Dynamics, where they honed their skills in level design and environmental artistry.
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