Stephane Bertout

Director, Omniverse Engineering (Kit XR, RTX XR)

Stephane Bertout is currently the Director of Omniverse RTX XR Rendering Engineering at NVIDIA, where they oversee advanced projects related to XR technologies. They have over a decade of experience in video game development, having contributed to AAA titles like *Fahrenheit / Indigo Prophecy*, *Heavy Rain*, and *LA Noire*. Their extensive background includes leading engineering teams and managing software development for notable companies such as Amazon, Microsoft, and Apple, alongside work in film animation for projects like *The Lego Movie* and *Happy Feet 2*. Stephane holds a DUT - Master in Computer Sciences from Université de Lille 1 - IUT - IUP GMI.

Location

Boulogne-Billancourt, France

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