Stephane Bertout is currently the Director of Omniverse RTX XR Rendering Engineering at NVIDIA, where they oversee advanced projects related to XR technologies. They have over a decade of experience in video game development, having contributed to AAA titles like *Fahrenheit / Indigo Prophecy*, *Heavy Rain*, and *LA Noire*. Their extensive background includes leading engineering teams and managing software development for notable companies such as Amazon, Microsoft, and Apple, alongside work in film animation for projects like *The Lego Movie* and *Happy Feet 2*. Stephane holds a DUT - Master in Computer Sciences from Université de Lille 1 - IUT - IUP GMI.
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