Tomas Davidovic is a Principal Engineer at NVIDIA, with expertise in global illumination, acceleration structures, and software and systems architecture. They hold a PhD in Computer Graphics from Universität des Saarlandes and a Master's degree in Digital Design from Czech Technical University in Prague. Previously, Tomas worked as a Senior Researcher at Weta Digital and held various research positions at institutions such as Intel Visual Computing Institute and DFKI. Their programming skills include C, C++, and some Python, with a focus on 3D graphics, ray tracing, and graphics hardware.
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