The Game Development Team at Offworld Industries is responsible for designing, programming, and testing the company's large-scale multiplayer games, such as "Squad". The team members collaborate to create engaging game mechanics, stunning visuals, and seamless user experiences using Unreal Engine 4. They work closely together to innovate, maintain high quality standards, and push the boundaries of multiplayer gaming.
Adrian Lee
Lead VFX Artist
Alex Boyce
Lead Game Designer
Alexey Fedorov
Game Designer
Alphonse du
Quality Assurance Tester
Andrew Gates
Senior Programmer
Anton Olfert
Senior Game Designer
Aria Maryn
Producer
Benjamin Park
Senior Programmer
Brendan Miller Young
UI Programmer
Bronson Bouchard
Game Programmer
Candice Dermo
Associate Producer
Carl Graves
Senior Game Designer
Christopher Townsend
Game Designer
Cole Rempel
Intermediate Game Programmer
Colin Powell
Senior QA Tester
Cory Sherman
Senior Level Designer
Daniel Markos
Game Designer
Eugene Chau
UX Designer
James Mainwaring
Senior Environment Artist
Jamie Baudo
Senior Environment Artist
John Miller
Lead Character Artist
Juan Aguilar
Sr. 3d Character Artists At Of...
Mark Woo
Lead Game Designer
Matthew Stinnen
Software Engineer
Melanie Sia
Third Party Producer
Michael Berglund
Game Designer
Nick Naso
Senior Programmer
Oliver Cannon
Senior Producer
Patrick Fischer
Lead Programmer
Paul McDonald
Intermediate Programmer
Rachel Djauhari
Junior Programmer
Remi Couture
Senior UX Designer
Ren-Wei Yang
Senior Tech Artist
Richard Vinci
Lead Environment Artist
Robin Andrew
Senior Game Designer
Serhii Baryshev
Senior QA Analyst
Shoko Zatloukal
Associate Producer
Steve Ife
Senior Environment Artist
Steven Sauer
Senior Technical Designer
Stuart Laing
QA Analyst
Tim
Senior Programmer
William Busby
Senior Environment Artist
Yasser Khedr
Senior Programmer
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