OTOY
Josh Lawrence is an accomplished Senior Software Engineer specializing in computer graphics, currently employed at OTOY since May 2024, where responsibilities include developing and optimizing rendering features for Octane Render. Prior to this role, Josh served as a Senior Software Engineer at High Moon Studios from May 2022 to April 2024, focusing on the Call of Duty engine and related tools. Previous positions at Cesium involved significant contributions to C++ optimization and 3D-Tiles file format prototyping, along with custom shader work. Earlier experience at AMD as a Physical Design Engineer included critical tasks related to timing and power for L2 and L3 chips, while an internship at InterDigital Communications involved modeling and simulation of communication algorithms. Josh holds a Master of Science in Computer Graphics and Animation from the University of Pennsylvania and a Bachelor of Science in Computer Engineering from Drexel University.
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