Riko Ophorst

Rendering Engineer at OTOY

Riko Ophorst is an experienced Rendering Engineer at OTOY since February 2019, contributing to projects such as "Nanite for Octane," which focuses on virtualized geometry and textures, and Brigade, a real-time production-quality path tracer. Prior to this role, Riko worked as a Junior Rendering Engineer and interned as a Rendering Engineer, where research included path traced motion blur and building a Vulkan-based rendering library. Riko's earlier experience includes a Junior Software Engineer position at CPMFactory, focusing on web-based performance management tools, and internships as an HTML5 Game Developer at CoolGames and Spil Games, working on mobile gaming projects. Riko holds a BSc in Computer Graphics from Breda University of Applied Sciences and a degree in Game Art- & Development from SintLucas.

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