Simon Nuñez

Principal 3d Artist at Outward, Inc.

Simon Nuñez has a diverse range of work experience in the field of 3D art and game development. In 2016, they co-founded Skin Deep Interactive and served as a Co-Founder and 3D Artist. Later that year, they joined Outward, Inc. as a Principal 3D Artist. In 2023, Simon worked as a Material & Texture Artist at GameTextures.com. In 2014, they volunteered at Unity Technologies as a GDC Unity Exhibit Volunteer, where they showcased Unity-developed games and helped attendees with playable games at the kiosk.

Simon Nuñez earned a Bachelor of Science (B.S.) degree in Game Art & Design from The Art Institutes in the period from 2013 to 2016. In addition to their formal education, they obtained various certifications related to 3D content creation for virtual reality, Substance Designer for painted metal, and Unreal engine essentials and lighting, all of which were completed in October 2016 through LinkedIn.

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Timeline

  • Principal 3d Artist

    November, 2016 - present