Panic Button
Himanshu Paul is a skilled software engineer with extensive experience in game development and graphics programming. Currently employed at Panic Button since April 2019, Himanshu has contributed to notable titles such as Torchlight 2 and Apex Legends across various platforms. Prior to this, from February 2017, personal projects involved the completion of graphics engine projects. As the lead programmer for the capstone project Elemental Rift from September 2017 to November 2018, Himanshu managed a team, oversaw development sprints, and implemented key game mechanics and performance optimization techniques. An internship at L&T Infotech provided foundational experience with C# and Kinect development, culminating in a face detection and recognition system. Educational qualifications include a Master of Science in Game Design and Development from the Rochester Institute of Technology and a Bachelor of Technology in Computer Science and Engineering from Vellore Institute of Technology.
Panic Button
In late 2007, a small group of industry veterans got together and founded a new game company in Austin, Texas. The following January, they rented a small room in temporary office space and got to work. Spirits were high and the future was bright! Naturally, things didn’t go quite as expected. Such are the humble beginnings of Panic Button. For several years, Panic Button worked in quiet obscurity. We shipped a few low-budget titles. We made stealthy contributions to various games, big and small, under development by other studios in town. We helped Dragon Age: Origins fit in memory on consoles. We improved server stability for Star Wars: The Old Republic. We put character into the ReCore sand. We even helped Ms. Splosion Man have a blast online. Persistence, patience, planning, work, experience, talent, and a little luck allowed Panic Button to not only survive those early years but to quietly grow. We continued to work largely behind the scenes, until… In 2015, Panic Button began working with Psyonix. We brought Rocket League to the Microsoft Xbox One. We added 4K support to the Sony PlayStation 4 Pro version. And then, in 2016, we brought Rocket League to the Nintendo Switch. We toured hell (via Mars) in 2017 when Panic Button brought the critically acclaimed Doom to the Nintendo Switch. This release was repeatedly described as an “impossible port”. How could we top Doom? That would be Wolfenstein II: The New Colossus and Warframe on the Nintendo Switch. Meanwhile, we’ve been incredibly busy in 2019: Hob: The Definitive Edition (Switch) Wolfenstein II: Youngblood (Switch) Doom 3 (PC, PS4, Xbox One, and Switch) Torchlight II (PS4, Xbox One, and Switch) And wait until you see what’s next! (Hint: It’s probably not Horizon: Zero Dawn for Switch.)