Lino Claudius has a strong background in game design, with experience at multiple companies. They most recently worked at Paradox Interactive as a Game Designer starting in 2023. From 2020 to 2022, Lino worked at Klang Games as a Game Designer, where they were involved in all aspects of feature development and game direction. Prior to that, from 2016 to 2019, Lino worked at Sandbox Interactive in various roles including Game Designer, User Interface Designer, and Level Designer for Albion Online. In the Level Designer role, Lino was responsible for creating maps and dungeons for players to explore.
Lino Claudius started their education in 2015 at Games Academy Berlin, where they pursued a field of study in Game Design. This educational journey lasted until 2016, however, no specific degree was obtained during this period.
May 1, 2023 - present
January, 2023
Game Design Lead for Omega Strikers at Odyssey Interactive
Principal Game Designer Lead at The Coalition Studio
Game Design Lead at Unknown Worlds Entertainment
Game Design Lead at Rovio
Game Design Lead at Talent Digital Art