Brady Parell is the Head of 3D Characters at Parallel Studios, specializing in the production and management of characters, creatures, and costume assets with over 15 years of experience. They have previously held positions at notable companies such as Electronic Arts, Industrial Light & Magic, and Apple, where they contributed to high-profile projects in games and film. Brady has comprehensive expertise in art direction and asset management, and is currently studying advanced product management and Python for Unreal in their free time.
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