Mateo Gil is a skilled VFX Lead currently employed at Parallel Studios since November 2025. Prior experience includes roles such as Visual Effects Artist and Technical Artist at Ex Populus and Timba Games, where contributions involved VFX artistry and optimizing game performance. Mateo's background also encompasses technical artistry on the Legends of the Metaverse project at PolygonUs and extensive work across various projects at Indie Level Studio, focusing on shader creation and game optimization. A graduate of Universidad Pontificia Bolivariana, where Mateo earned a degree in Digital Entertainment Design, expertise spans character creation, texture editing, and a comprehensive understanding of industry workflows.
This person is not in the org chart
This person is not in any teams
This person is not in any offices