Nick Hull began their professional career in 2008 as an intern at A. Altman Co., where they were involved in numerous aspects of the commercial real estate industry. In 2010, they became a Sales Executive at Naylor Inc., selling advertising for print and online via B2B cold calling. In 2011, they were an Internal Producer at Paradux, a student game development team at Full Sail University, where they managed a team of 14 and was responsible for scheduling and tracking, team leadership and guidance, and aiding in the design of game mechanics, levels and characters. In 2012, they were a Project Manager at Arete Games, a subsidiary of Sandia Games, where they were involved in project, team, and studio management, as well as game design and Game Design Document creation. Nick also worked as a Sales Associate at Best Buy. In 2013, they were a Producer at Loreful, where they were involved in the design, production, and marketing of 'Ambrov X', a cancelled 3rd-person ARPG, and 'Flurf', a 2D Side-Scrolling Runner released in June 2014 on iOS and Android. In 2014, they became a Customer Services Manager at Performance Logic, Inc., where they assisted clients with the set-up, usage, and maintenance of Environment of Care Rounds Tracking, Performance Measures, and PPM, pre-production design for EOC Rounding features, feature backlog management, and lead tester for EOC Rounding, as well as designing and implementing unit, integration, and system testing cases.
Nick Hull received their Bachelor's of Arts in Pre-Law English from Ohio University in 2010, after attending from 2005-2010. Nick then went on to pursue their Masters in Game Design & Production from Full Sail University, which they completed in 2012.
June, 2014 - present