Dmitriy Barannik is a C++ Developer at Pingle Studio since July 2020, bringing extensive experience from a prior role at Playtika, where responsibilities included QC Engineer, Scrum Master, QA & QAA Engineer, and Production Support Team Lead from May 2013 to July 2020. Dmitriy also worked as a freelance 3D Artist for Rotor Storm in early 2013, utilizing Unity engine. Earlier career highlights include serving as Level Designer at BWF from February 2009 to June 2011 and as 3D Artist at Persha Studia in late 2008. Dmitriy holds an Engineer-mechanic degree in Auto transport from Dnipro University of Technology, completed from 2001 to 2006.
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