Chun Wei Ong is a Senior Material Artist at Playdead, currently contributing to the creative process of video game development. With previous experience as a Texture Artist at Massive Entertainment and Ubisoft Singapore, Chun Wei has specialized in creating PBR compliant textures and mentoring fellow artists. Chun Wei also served as a Development Technologist at Nanyang Polytechnic, where they taught Unreal Engine 4 basics. They hold a Diploma of Merit in Digital Media Design (Animation) from Nanyang Polytechnic and have a background in technical work as an Air Force Technician.
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