Jakob Have is a skilled programmer with extensive experience in game development, currently working at Playdead since October 2018, focusing on animation, tools, and gameplay using UE4 C++ and Unity3D with C#. Prior to this role, Jakob was self-employed as a consultant programmer for Paradox Development Studio, collaborating with the Hearts of Iron team remotely. Previous experience includes a position as a technical scripter and content designer for Hearts of Iron IV at Paradox Interactive and an internship as a programmer/scripter on Magicka 2. Jakob also has experience as a webfilm consultant at Nationalmuseet. Educational qualifications include a degree in game design from Futuregames and a Bachelor of Applied Science in Digital Media and Design from IT-Universitetet i København.
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