Anna Borodina is a seasoned game designer with a rich background in the gaming industry, currently serving as the Lead Game Designer for Playrix since August 2018. In this role, Anna has contributed to the core game balance, audience analysis, and personalization features for the match-3 game Manor Matters. Prior to this, Anna worked on Homescapes, focusing on new match-3 level elements, gameplay modes, and conducting A/B tests. As a Level Designer for Gardenscapes, Anna was responsible for designing new levels and providing critical feedback. Anna's experience also includes a position as a Game Designer at Game Insight from August 2015 to September 2017. Educational qualifications include studies at Murmansk State Humanities University from 2010 to 2012.
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