Daniel Armstrong is a seasoned professional with 20 years of experience in the software and game industry, currently serving as the Divisional Engineering Lead at PlaySide Studios. Throughout their career, Daniel has led engineering teams through various challenges, focusing on performance, automation, and effective product delivery. Their previous roles include significant positions at Electronic Arts, where they spearheaded automation initiatives that substantially improved testing efficiency and quality. Daniel's educational background includes a Bachelor's degree in Game Design & Programming from the Academy of Interactive Entertainment and certifications in computer systems networking.
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