Carla Malavasi

Director Of Publishing Services at Playstack

Carla Malavasi has a diverse range of work experience in various industries. Carla has held roles such as User Acquisition Director at Playstack, where they led all user acquisition initiatives for mobile games. Carla also worked at Gameloft as a User Acquisition Senior Manager/Team Lead, managing a team and overseeing user acquisition campaigns for different game titles. Prior to that, Carla worked at Havas Media Group as a Global Strategist, focusing on social media acquisition strategy for global clients. Carla also has experience in online marketing and Facebook advertising as the Head of Facebook Advertising and Social Media at Jumia Group. Additionally, Carla has worked as a Product Manager at Amazon and held roles in private banking and asset management at Votorantim Asset Management.

Carla Malavasi has a diverse education history. Carla holds a Global MBA from EDHEC Business School, which they completed from 2013 to 2014. Prior to their MBA, Carla pursued post-graduation in Economics at Universidade Estadual de Campinas from 2008 to 2009. Their undergraduate studies were undertaken at FACAMP - Faculdades de Campinas, where they earned a Bachelor's degree in Economics from 2002 to 2007. During the same period, they also obtained a Bachelor's degree in International Relations from FACAMP, specializing in Economics. Additionally, Carla possesses certifications such as Certified Financial Planner from IBCPF - Brazil, obtained in February 2013, and CPA 20 from Anbima, though the exact completion date for the latter is not provided. It is worth noting that Carla's education history indicates a strong focus on Economics. Furthermore, there is no specific information available regarding their time at BMI, including the duration or field of study.

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Playstack

PlayStack was established on the notion that even the most talented developers require assistance in order to do their finest work. They provide that assistance in three ways: end-to-end funding, publishing knowledge, and technology to help establish a strong gaming audience and community. Their publishing knowledge stems from years of leading,producing, publishing, and playing amazing games; they understand what it takes to fund and build IP from concept to worldwide success.


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51-200

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