FR

Felipe Rodillo

Game Client Engineer

Felipe Rodillo is an experienced game engineer specializing in client engineering and gameplay development across various platforms. Currently, Felipe serves as a Game Client Engineer for Tetris® at PLAYSTUDIOS, having previously held positions as a Senior Gameplay Engineer for Townstar at Gala and Full Stack Engineer for Tetris® at N3TWORK Studios. Felipe's extensive background includes senior software engineering roles focused on mobile game development at OCLPlay and Battlemango, as well as foundational experience as a Software Engineer at DeNA West and Atakama Labs, where skills in Unity3D and Flash/Flex were honed. Felipe obtained a degree from Pontificia Universidad Católica de Chile between 2003 and 2009.

Links

Previous companies


Org chart

No direct reports

Teams

This person is not in any teams


Offices

This person is not in any offices