Felipe Rodillo is an experienced game engineer specializing in client engineering and gameplay development across various platforms. Currently, Felipe serves as a Game Client Engineer for Tetris® at PLAYSTUDIOS, having previously held positions as a Senior Gameplay Engineer for Townstar at Gala and Full Stack Engineer for Tetris® at N3TWORK Studios. Felipe's extensive background includes senior software engineering roles focused on mobile game development at OCLPlay and Battlemango, as well as foundational experience as a Software Engineer at DeNA West and Atakama Labs, where skills in Unity3D and Flash/Flex were honed. Felipe obtained a degree from Pontificia Universidad Católica de Chile between 2003 and 2009.
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