Sam Miceli is an accomplished Art Director at Pocket Gems since December 2015, focusing on art creation and implementation for the storytelling prototype team. Previously at Electronic Arts (EA) from July 2006 to November 2015, Sam served as Craft Director, art directing various select packs for The Sims 4 and holding roles such as Associate Art Director, Senior/Lead Concept Artist, and Lead Concept Artist on The Sims 3 and The Sims 2. Sam’s earlier experience includes a position as Chief Character Artist at Konami Digital Entertainment from 2001 to 2006. Academic credentials include a BFA in Illustration from the Rhode Island School of Design and an MFA in Computer Arts from the Academy of Art University.
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