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Product Madness

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Product Madness burst into life in 2007 as the brainchild of two Stanford Business MBA graduates who possessed an innate love of gaming. Initially, the entrepreneurs developed casual games for Facebook and mobile, before having a ‘light-bulb moment’ in 2009 and refocusing their efforts with laser-gu... Read more

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Employees

501-1,000

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Org chart

Garsin C.
Director - Commercial Finance
Varun Mathure
Vice President - Marketing, Customer Experience And Art
Lewis Tucker
Director Of Central Operational Platforms And Services
Tamara Li
Director Of Data Science
Haim Tutelman
New Games Product Director
Michael Sjöberg
Vice President Of Technology & Analytics
Georgy Padalko
Technical Director
Karl H.
Senior Technical Director
Philip Georgiev
Full Stack Engineer
Iqbal Hossain
Director Of Financial Reporting And BI
Jesus Bosch Ayguade Gamescom
General Manager (spain)
Amy Sheppard
Senior Finance Manager
Frédérick Loranger
Director Of Technology
Andrii Berestovskyi
Principal Unity Developer
Elaine O.
Global Workplace Experience Lead
Petros Philippou
Community Manager
Daisy Harvey
Executive Assistant
Magdalena Grzechowiak
Senior Employee Relations Specialist
Cecilia D.
Senior Manager Talent Acquisition
Jessica Seminara
Senior Manager, People & Culture
Mark Jenkins
People & Culture Performance Manager
Khrystyna Mykytiuk
HR Assisistant
Andy Toben
Vice President - Head Of Portfolio
Agnes Pinter
Senior Director Production
Willy Picard
Senior Director Of Game Tech & Architecture
Alex Haley
Game Operations Director
Marc-Olivier Polycar
VP Of Products
Brandon Rose
Head Of Games
Pierre-Olivier Monteil
General Manager Product Madness Poland
Anil Shenoy
Director Of Production
Dave Bland
Head Of Games - Lightning Link & Mighty Fu Casino
Andres Haddad
Head Of Technical Product
Alejandro Cifuentes
IT Asset & Procurement Manager