Protolabs
David Graham is an experienced professional in the fields of 3D modeling and finishing, with a career spanning over two decades. Currently serving as a Custom Model Finisher at Protolabs since July 2015, David has held various roles including SLA Model Finisher and SLA Quality Inspector, focusing on the quality and precision of rapid prototyping models. Prior to Protolabs, David worked as a Senior 3D Modeler and Texture Artist for several game development companies including Vicious Cycle Software, Red Storm Entertainment, Volition, and Gabriel Interactive, where responsibilities included constructing high and low poly models, texturing, and collaborating with artistic teams. Early career experience includes roles in the gaming industry and as a Lab Tech at BASF, primarily focusing on color matching and technical problem-solving.
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