Andrew Bangel is a skilled 3D Artist with a background in Computer Graphics Technology from Purdue University. With experience spanning over a decade, Andrew's career includes roles at prominent companies such as Psyonix and Treyarch, where expertise in environment and digital art was developed. Previous positions include serving as a Summer Instructor at Indiana University-Purdue University Indianapolis, teaching beginner game development, as well as internships and roles at Digital Radiance and PIXOMONDO. Andrew's educational journey is highlighted by an Intermediate Animation degree from the Animation Collaborative, further enhancing artistic capabilities in animation and design.
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