Nathan Danque is a Senior Rendering Engineer at Psyonix, where they focus on fixing and optimizing the rendering pipeline in UE3 and conducting research and development on rendering techniques. Prior to this role, Nathan co-founded Swing Innovations and served as a Lead Software Developer at Virtually Here, developing a holographic architecture tool for Microsoft Hololens. Nathan began their career as an intern at Obrary, where they developed a 3D visualization mode for product configurations. They hold a degree in Computer Science with a focus on Computer Graphics and Robotics from San Diego State University.
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