Puny Human
Marcel Lamm is a seasoned programmer and DevOp with extensive experience in web development and game programming. Currently employed at Invia Group Germany since April 2017, Marcel specializes in programming, alongside a concurrent role as a DevOp at Puny Human since September 2010. Previous positions include programming at Unister GmbH from July 2012 to March 2017, focusing on PHP web development using the Zend Framework, and developing an award-winning cyberpunk first-person shooter at Team Dystopia from July 2008 to September 2010, where advanced knowledge of Valve's Source SDK and C++ was essential. Marcel holds a degree from Hochschule Mittweida, completed in 2011.
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Puny Human
Puny Human is a studio of 19 talented creative technologists, headquartered in Raleigh, North Carolina. Puny Human has created or contributed to engaging and captivating projects while focusing on honesty, growth, and well-being. Their mission is to provide our players with entertaining and lasting experiences in a healthy, open, and versatile way.Formed in 2007, Puny Human existed as a group of game modification developers for years to support the post-release development of Dystopia, a first-person cyberpunk dual-world shooter. Formally founded in 2011, Puny Human began re-development on a third-person, tactical sword-fighting called Blade Symphony. After its success, Puny Human headquartered its operations in the Triangle area of North Carolina, alongside companies like Epic Games, Insomniac Games, Red Storm Entertainment and Funcom. Using the financial success of a previous title, Puny Human released Galacide in 2015, a side-scrolling shoot'em up puzzler.In 2016, Puny Human pivoted toward using its skill and experience with C++ Engineering and Technical Art by assisting other companies with work-for-hire development. First, Puny Human assisted Meta4 in its development of Time Machine VR, a linear virtual reality experience. Afterward, Puny Human partnered with inXile Entertainment to develop The Mage's Tale, Bard's Tale IV: Barrow's Deep/Director's Cut, and Wasteland 3. Later, Puny Human went on to work on multiple titles in a work-for-hire position, serving as a "strike team" specializing in technical-focused Unreal Engine 4 development to port, optimize late in production, or co-develop:Trover Saves the Universe by Squanch GamesKiller Queen Black by LiquidBitAquanox: Deep Descent by Digital ArrowOperation: Harsh Doorstop and Warfare 1944 by Drakeling LabsParanormal Activity: The Lost Soul by VRWERXSplitgate by 1047 GamesIn addition, Puny Human has developed numerous Unreal Engine focused tools and plugins for a variety of partners, including the Official Unreal Engine plugin for TouchDesigner by Derivative, Inc and the Unreal Engine plugin for Manus Core by Manus. Other than software centric to Unreal Engine, Puny Human has worked for Qualcomm, Valve and more for the creation of multiple software tools to aid in research and development projects in the video game space.While Puny Human works on multiple work-for-hire projects in 2022, they are actively soliciting funding for development on Zero Day, a Cybergrit Dual-World Persistent Raider that serves as a spiritual successor to Dystopia.