James Hunter is a Lead Animator with extensive experience in both 2D and 3D animation, having worked in the industry for over five years. They have held various positions, including Animator and Animation Project Lead at Play'n GO, where they oversaw regional and global projects, ensuring high-quality animation output. Previously, James collaborated with cross-functional teams at Limbs Alive to produce 3D animations for a rehabilitation game and contributed to the creative progress at INSIGNIS. Currently, they are engaged with Push Gaming, continuing to drive excellence in animation practices. James is proficient in industry-standard tools, including Maya, Photoshop, and After Effects, and is inspired by emerging technology in animation.
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