May Goh is a Senior 3D Artist at QloudGames, currently leading efforts in environment design. Previously, May worked as a Level Artist at Ubisoft, contributing to projects like Assassin's Creed Mirage and Skull and Bones. Additionally, May gained valuable experience as a Producer and 3D Artist at Tiny Island Productions, where they collaborated with DreamWorks on Gabby's Dollhouse. May holds diplomas in 2D Animation from LASALLE College of the Arts and in 3D Modelling from 3DSense Media School. Their skills include proficiency in Autodesk Maya, Substance Painter, and Unreal Engine.
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