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Quantic Dream
Unverified
HQ
Quantic Dream's headquarters in Paris, France
Guillaume de Fondaumière
Chief Executive Officer
Antoine Galbrun
Associate CTO
David Cage
Founder - Writer/Director
Jean-Charles Perrier
CTO
Adrien KIELB
Associate Lead Tools
Alexandre Lamure
R&D Engineer
Anthony COLTEL
Lead Maya Tools Developer
Antonin Arberet
Ingénieur Recherche/développement
Arnaud Mathieu
Tool/Database Programmer
Arthur Tran-Lambert
Graphics Programmer
Aubin Van Olden Barneveld
Low Level Engine Programmer
Bertrand Faure
Lead AI Programmer
Gregory Lecot
Senior Graphics Programmer
Grégory Schnell
Gameplay Programmer
Guillaume Caurant
Tech Lead Programmer
Jonathan Siret
Julien Daval
Maya Tools Developer
Nicolas H.
Lead Programmer
Nicolas Vizerie
Senior Render Engine Programmer
Philippe Dagobert
Sebastien Carpentier
Programmer
Stuart-Andrew Sulaski
Engine Programmer
Tony Ladier
Vissale Neang
Principal Tools Programmer
Lisa Pendse
Vice President, Marketing
Kevin Pereira
Brand Manager
Sarah Eskandari
Delphine Chesnais
Human Resources Director
Léon N'Guessan
Human Resources Generalist
Sophie Best-Piera
Legal Director
Thierry Prodhomme
Character Art Director
Alexandre L.
Superviseur Look Dev
Alexandre OLIVIER
Associate Lead Technical Sets
Angeline LIOT
Lead Animation Body
Antoine COSTE
Real Time 3D VFX Artist
Antoine Florysiak
3D Animator
Audrey LECSO
R&D Maya tool (spe animation)
Aurélien FOURNIER
Concept artist
Axel Riviere
Technical Supervisor - Technical Designer
Baptiste Perrier
Technical Game Designer
Benoit Stordeur
Lead Character Artist
bertrand CAVALIE
Lead Programmer 3d Engine
Clément Peres
Art Production Manager
Cyril Garnier
Character Artist
Dorian Silvestre
Senior Facial Animator and Body Animator/ Mocap Post-Animation
Elsa FLECHON
Tech Lead Physics
Eric Lescop
Lead 3D Engine renderer
Germain CUVELLE
VFX Artist
Gil Cornut
Environment Artist
Hyun-Soo Kim
3D Character Artist
Jean-Marc Rulier
Senior 3D Data Capture & Processing
Jérémie Trébuchet
Senior Character Animator
Jerome JANY
Animation Programmer
Joe Rodrigues
Artiste environnement 3D
Julien Colas
Lead Game Building / Technical Designer
Ken Le Bras
Concept Artist
Laurent Bertoux-Romet
Lead Design & Documentation
Lucas Margolliet
Facial Blendshape Artist
Luc Pierron--Sochacki
Game Builder / Scripteur
Marianne Drahonnet
Associate Lead Character Artist
Marine Dace (Picard)
Character Outsourcing Artist
Martial Reynes
Senior Software Engineer (Real time 3D engine)
Maxime Brochen
Scene Director
Mike-Amir El Frangi
Ingrid Sanassee (MlleBun)
Lead Gameplay (motion-kit) Animator
Nicolas Pomi
Othilie Berger
Motion Capture Artist
Paul Ollivier
Senior UX / UI Designer | Creative Developer
Pierre Mallet
Junior Game Designer at QUANTIC DREAM
Robin Armstrong
Senior Animator
Sandra Dousset
UI/UX Artist
Srijan MAHARJAN
Character Artist Jr
Sylvain PELLODI-ARRIGHI
3d Outsourcing Environment Artist
Thomas Baldeck
3D Environment Artist
Yann Gaborieau
Lead Facial Rigger/Animator
Alexis ANTONI
Senior Sound Designer
Antoine Istria
Technical Level Designer
Elliott Peupion
UI Designer
Jean-luc KOL
Concept/ Design FX2D
Robin Mastromarino
Xavier Despas
LEAD SOUND DESIGNER
Antoine JEAN
Cinematic Artist
Armelle BAUER
Animation Engineer
Astrid Rotelli
3D / Props Artist
Elisa [Tem] Mollier Ulla
Mathieu Chaussabel
Game Builder
Mathis Granval
Marketing Artist
Ambre MEYER
Talent Acquisition And Development Specialist
Christophe Eveno
Tools Programmer
Paul Hubert
Graphics developer - VFX
Nicolas Rajohnson
3D character artist & Outsourcing supervisor
Sonia ALI
Global Talent Development Manager
Maximilien Groult
AI Programmer
Lény Imbert-Fandard
Matthieu Martiny
Lighting Artist
Louis Vitrant
Game Narrative Designer
Valentine Rousseaux
Associate Producer
Ronan Berlese
Art Director
Michaël Carrasco
Software Engineer
Aymeric Montouchet
Director Of Photography
Alexys Dussier
Programmeur Gameplay/ia
Florence Fournier
Motion Capture Lead
Max Besnard
Editorial Manager
Florent Ducasse
Lead/sup VFX - Star Wars Eclipse
Geoffroy Voyard
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