Alexandre Lamure is an R&D Engineer at Quantic Dream since June 2021, specializing in 3D rendering engine programming for AAA games, with expertise in shaders, ray tracing, and graphics APIs including OpenGL, DirectX, and Vulkan using C++. Prior experience includes a role as R&D Engineer at TechViz, where 3D image synthesis and optimization in C++ were key responsibilities, and as a Software Engineer intern at Siemens Healthineers, focusing on improving 3D scanner visualization techniques through machine learning. Additional experience encompasses teaching programming lessons at EPITA for both first- and third-year students, and internships at HSBC Private Banking in machine learning engineering and SIDEXA, where development work included video chat applications and image compression algorithms. Alexandre holds a Master’s degree from EPITA and has a Baccalauréat Scientifique from Lycée Richelieu.
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